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Membership Emails
Below is a sample of the emails you can expect to receive when signed up to allegorithmic.
Substance Day at Adobe Max happened last Sunday and boy was it packed with new announcements! Amongst others, Substance Alchemist has now been officially released! Read our blog post to get the full list of announcements.
Get up to date with our user stories, including our interview with distinguished stop motion feature studio LAIKA.
TECH NEWS
New Release: Substance Alchemist Picks Up Speed!
Substance Alchemist 2019.1 is officially released and is now available with the Subscription plan. Have a look at what results you can achieve with Substance Alchemist!
LEARN MORE
Tons of announcements at Substance Day at MAX
The Substance team gathered in LA for Adobe MAX, the creativity conference, and started the event with a very special Substance Day at MAX. During the keynote, Sébastien Deguy, vice president 3D & Immersive at Adobe, shared some exciting news about what’s going on with Substance.
LEARN MORE
USER STORIES
Laika Studios - Making Visual and Practical Effects Coexist for Stop-Motion Features
See how LAIKA Studios combine visual and practical effects on Missing Link thanks to Substance.
READ MORE
Building an Entire City with Substance - A Texturing Story with Mostafa Samir
Discover the work of Mostafa Samir and how he built an entire city environment thanks to Substance.
READ MORE
Attention To Detail: A Texturing Story With Aaron Covrett
Get inspired by Aaron's work as he delves into his texturing process with Substance.
READ MORE
COMMUNITY
Substance Designer’s #Nodevember is here!
Inktober month is gone, but no time to rest for Substance Designer users, because it's #Nodevember time!
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We continue to be amazed by what you are creating!
Substance Alchemist just came out of beta, bringing you an improved delighter, the amazing content-aware fill from Photoshop, a new layer stack, and more. Creating collections of materials is now easier than ever — and ready to pick up speed!
In just a few clicks you could generate, mix, and select entire libraries of quality materials.
Learn more about Substance Alchemist
All of this — and the last year’s worth of updates — was made possible thanks to your feedback. You have tested every bit of Substance Alchemist. You helped the team go beyond the call of duty.
Since the release, you have also stepped up to the challenge with incredible artwork, and we’ve been wowed by the quality and diversity of your creations.
Check out the artworks
And as always, please share your art with us: tag it #substancealchemist #madewithsubstance #createwithsubstance
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The Monster Discount on Substance Lives Again!
It’s 32% off for annual Indie Substance subscriptions! Yes, we’re gutting our prices for all Indie users!
During our Monster Discount a regular $219 subscription will cost just $149. This offer ends as the clock chimes midnight this coming Monday night (PST)!
SUBSCRIBE FOR $149
Substance Painter, Substance Designer, Substance Source, and now Substance Alchemist for $149. It’s terrifyingly good value.
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Join Sébastien Deguy and the Substance team as we livestream news on all current and upcoming developments in the Substance world.
On Wednesday 11 December at 11 am (PST), Seb and the team will provide our latest announcements, and reveal our schedule for update releases. And we’ll be giving away a bunch of free stuff, too!
You can join us on the Substance YouTube channel. See you there!
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Dear Friends,
Substance Source enters the realm of hybrid atlases and procedural scans! Play with 658 hybrid atlases and 85 procedural scans to generate and customize entire environments.
Read more
Here's a sample of what you will find in this release:
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Dear Friends,
The last Substance Designer release of the year is here! This version adds a new OpenColorIO-based color management system, which allows you to customize color spaces for any bitmap resources, displays, and exported bitmaps.
What's more, the Substance Designer team also adds UX improvements, a new curvature baker, as well as a new Atlas tool.
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Dear Friends,
After delivering 658 atlases last week, we now introduce 50 biomes on Substance Source. What's a biome, you ask? Answer: a biome is a custom assembly of scans, atlases, and filters, for those of you who want ready-to-play scanned materials – but parametric.
Each biome is unique and comes with parameters allowing you to customize the color, roughness, distribution, and the number of elements scattered on the surface. An example biome, with presets:
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Dear Friends,
Substance Day at GDC is coming next month, be sure to save the date. The Meet MAT 2 Contest has just ended! You’ve amazed us again with a record number of creative and original submissions.
Also, check out Jonathan Benainous’ livestream, where he goes into the details of his recent Substance Source signature release.
Substance Day at GDC: Save the Date!
This year, Substance Day at GDC is on Monday, March 16. Be sure to mark the date in your calendar, as we’ve got some high-quality AAA talks, talented artists, and a keynote in store for you! We will announce the full schedule in the following weeks.
READ MORE
The Meet MAT 2 Contest has Officially ended!
It’s time for artists worldwide to lay down their 3D brushes, as the Meet MAT 2 Contest has come to an end! Congratulations to all participants, and while the judges are busy, well, judging, have a look at some of the entries on ArtStation:
SEE THE ENTRIES
Substance Source livestream with Jonathan Benainous
If you missed it, check out yesterday’s livestream, in which Jonathan Benainous breaks down materials from his signature release on Substance Source. You can read more about his collection here.
WATCH THE LIVESTREAM
The Highly Stylized World of Frozen 2
In case you missed it, here is our interview of Disney Animation on their use of Substance Designer, to create the beautiful world of Arendelle.
READ MORE
Texturing Multi-UDIM Assets for Heavy Machinery and Vehicles
Jason Pickford from Thunderstorm FX shares his work on mega assets for heavy machinery, vehicles, and engineering.
READ MORE
Monthly Facebook Art Selection
Check out this month’s selection of artwork from the Substance community!
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Meet MAT 2: The 3D Painting Contest Continues!
The Meet MAT Contest continues on Sketchfab: upload your creation and vote for your favorite entries. The winners will get access to Sketchfab pro accounts. You only have until Tuesday, February 11 to vote!
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Jonathan Benainous creates 15 materials for Substance
Discover three distinct worlds of ornate and luxurious materials! Jonathan Benainous created 15 materials for the Substance team, and makes you travel into a Victorian office, an Art Deco corridor and a Haussmanian facade.
Read more
And that's not all!
Jonathan will join Wes McDermott for an in-depth live walkthrough of one of his materials. Learn from a great Substance Designer artist, and ask him about his tips and tricks!
The livestream will be on February 4 at 11AM PST.
You can setup a reminder for the livestream right here.
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Meet MAT 2: The 3D Texturing Contest Returns!
Dear Friends,
Your favorite 3D mascot is back! And he needs you to give him a new look. As in the first contest, a world-class jury and a slew of amazing prizes await you! Here are all the details you need to enter the contest:
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Meet MAT 2: Only 1 Week Left!
Dear Friends,
The Meet MAT 2 contest is 2 weeks in, and we're thrilled to see the awesome projects you’ve already shared! This is a reminder that there’s one week left, so make sure to add those final paint strokes to complete your entry by Tuesday, February 4.
If you haven’t participated yet, it’s not too late! You still have a chance to win awesome prizes.
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Dear Friends,
We need you!
We already have big plans for 2020, but we'd like to know more about your needs. What should we focus on during the coming year? Please help us make Substance Source even better.
Answer the survey
2019 was a great year for the Substance Source team!
We've added a huge collection of materials for archviz.
We've worked with amazing artists for signature releases.
We've added a lot more scans to our materials.
We've introduced parametric biomes.
And we've upgraded our interface with more functionalities and increased performance.
You can find all news about Substance Source here.
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Dear Friends,
The Substance team wishes you all a happy and creative New Year! December was one of our busiest months so far, so we’ve decided to summarize everything new in Substance in case you missed it.
Improved painting experience
Photoshop brushes are now natively supported in Substance Painter, thanks to a revamped brush engine. Expanded brush settings and a new opacity blending mode further improve your painting experience.
Enter automatic UV unwrapping
Available in beta in Substance Painter, this tool automatically seams, unwraps and packs UVs for you if you import a 3D model that has no UV coordinates.
Read all about the latest Substance Painter Release
State-of-the-art color management
From your Substance Designer interface to the silver screen, this OpenColorIO-based color management system lets you guarantee consistent and high-fidelity color imaging across applications and devices.
More control with new, faster bakers!
A whole new Curvature baker and improved Ambient Occlusion bakers provide improved speed and more control in Substance Designer.
All this and more is in the new Substance Designer
658 new atlases on Substance Source
Nature takes hold of Substance Source with a massive release of 658 hybrid atlases and 85 procedural scans. A new Atlas tool in Substance Designer will allow you to take full advantage of these atlases.
Learn more
But that’s not all! Introducing parametric biomes
When you combine scanned grounds, atlases, and filters you produce unique, customizable materials. We’ve created 50 such materials; these parametric biomes are now available on Substance Source.
See the biomes
Livestream!
Kyle Horwood will be joining Vincent Gault for a detailed walkthrough of his Substance Source Japanese Porcelain material. The livestream is on January 8 at 11 AM PST!